Matrix-Game 3.5

Riemann Dynamics · Released 15 July 2026

Matrix-Game 3.5 adds patch memory to keep long 720p rollouts consistent, in first-person and third-person views. You drive it with an anchor image, a camera trajectory and a text prompt.

Weights
Open weightsApache-2.0
Commercial use
Permissive license
Real-time
Real-time, per authorsNot independently measured
Where to try
Run it yourself

01 Controls

What you control

  • An anchor image
  • A camera trajectory
  • A text prompt
  • First- or third-person mode

02 License

Can you use it commercially?

Permissive license

The weights' model card declares Apache-2.0, a permissive license that allows commercial use. Check what the model was built on, because a base model's terms can still apply.

Declared license: Apache-2.0 · Model card

A reading of the published license text, not legal advice.

03 Speed

Does it run in real time?

Real-time, per authors. 20 fps at 720p, from the paper.

Figures are the authors' own, with their settings and hardware. They are not comparable across models.

04 Setup

How to run it

  1. 01Clone the Matrix-Game-3.5 repository, create a Python 3.10 conda environment, and install PyTorch for your CUDA version and requirements.txt.
  2. 02Download Matrix-Game-3.5-Base (and Matrix-Game-3.5-Distilled for the distilled first-person model) from Hugging Face.
  3. 03Also download Wan2.2-TI2V-5B, which supplies the text encoder and VAE, and Depth-Anything-3, which the memory uses.
  4. 04Run infer.py with --person first or --person third; third-person mode can take reference crops to fix the protagonist's look.

Summarised from the project's own instructions. Follow the source for exact commands and versions.

05 Access

Where to try it

No hosted version was verified. Run the published weights yourself.

Listed alphabetically. Windflow maintains this directory and is one of the hosts; a listing does not promise capacity at any given moment.

06 Questions

Matrix-Game 3.5 FAQ

Is Matrix-Game 3.5 open source?

Matrix-Game 3.5 publishes downloadable weights under Apache-2.0. The declared license is permissive.

Can I use Matrix-Game 3.5 commercially?

The weights' model card declares Apache-2.0, a permissive license that allows commercial use. Check what the model was built on, because a base model's terms can still apply.

Does Matrix-Game 3.5 run in real time?

Yes, according to its authors. 20 fps at 720p, from the paper. This directory has not measured it independently.

Where can I try Matrix-Game 3.5?

No hosted version was verified; run the published weights yourself.

What does Matrix-Game 3.5 take as input?

You give it an anchor image, a camera trajectory, a text prompt and first- or third-person mode.

How do I run Matrix-Game 3.5?

Following the official instructions: Clone the Matrix-Game-3.5 repository, create a Python 3.10 conda environment, and install PyTorch for your CUDA version and requirements.txt. Download Matrix-Game-3.5-Base (and Matrix-Game-3.5-Distilled for the distilled first-person model) from Hugging Face. Also download Wan2.2-TI2V-5B, which supplies the text encoder and VAE, and Depth-Anything-3, which the memory uses. Run infer.py with --person first or --person third; third-person mode can take reference crops to fix the protagonist's look.

What are alternatives to Matrix-Game 3.5?

Similar models in this directory include Agora (Odyssey) (no public weights, service terms), Hunyuan-GameCraft (open weights, custom terms) and Matrix-Game 2.0 (open weights, permissive license).