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Realtime video generation

LongLive-2.0 API

A multi-shot clip on main_video; chunk_index resets per scene while session_chunk keeps counting. Served on Windflow as a realtime session you can plug into your product and pay for by the second.

Windflow session capture

Overview

What LongLive-2.0 does

LongLive-2.0 is an autoregressive, multi-shot video diffusion model from NVIDIA Research (NVlabs), built on a Wan2.2-TI2V backbone and designed to keep a long video coherent as the prompt changes. On Windflow you direct it with text shot prompts: switch the shot softly while it runs, or cut to a new scene.

A session keeps the model running: connect once, steer it with text prompts while it runs, and receive the live stream back on a named output track.

Every model in the catalog speaks the same typed session protocol, so switching between models changes the controls you send, not how you integrate.

Architecture
Autoregressive multi-shot DiT (Wan2.2-TI2V backbone)
Resolution
1280 × 704
Chunk
29 frames
Scene budget
48 chunks per scene; scene_cut opens a fresh budget
Inputs
Text shot prompts only — no reference image in this release
Outputs
A multi-shot clip on main_video; chunk_index resets per scene while session_chunk keeps counting
Delivery
WebSocket (H.264) · WebRTC
Session protocol
sdk.realtime.v2
Price
$0.0021 per billable second

$0.0021

Per billable second

Meter starts when generation begins

$7.56

Per billable hour

The same rate, held for an hour

Production

Runtime status

Capacity is brought up on demand

Private beta

Access

Request access or a live demo

Use cases

What teams build with LongLive-2.0

  • Multi-shot narrative clips directed live, one text prompt per shot.
  • Interactive long-form video where a viewer or an agent decides what happens next.
  • Storyboard-to-motion experiments that need scene-to-scene continuity.
  • Streams directed scene after scene within the session's published duration limits.

Provenance

Where LongLive-2.0 comes from

The model and its code are published by the upstream authors. Windflow runs it behind one session API and bills per billable second.

Compare

LongLive-2.0 next to similar models

ModelInputsOutputPrice per billable second
LongLive-2.0Text shot prompts only — no reference image in this releaseA multi-shot clip on main_video; chunk_index resets per scene while session_chunk keeps counting$0.0021
HeliosText prompt (required before start) and an optional reference image for image-to-videoOne continuous, steerable clip on the main_video track$0.0017
MiniMax FastH3A text prompt with visual, dialogue, soundscape, and music directionVideo on main_video and generated audio downmixed to mono on main_audio, aligned per window$0.0069
LTX-2.5A text prompt and an optional reference stillVideo on main_video and the audio generated with it on main_audio, aligned per window$0.0040

FAQ

Questions about LongLive-2.0

Does LongLive-2.0 accept a reference image?
Not in this release. It is directed with text shot prompts only; use LTX-2.5 or Helios when you need to start from an image.
What is the difference between a soft shot change and a scene cut?
A soft change switches the prompt live and keeps the model's rolling history, so the picture evolves. A scene cut starts a new scene and rebuilds that history, which suits independent content.
Will a soft shot change preserve every object exactly?
No. Retaining rolling history is a conditioning policy, not a guarantee of identity or geometry. Evaluate a repeatable shot sequence and inspect continuity as well as the delay until the new direction becomes visible.
How should I end a directed stream?
Release the owner session when the experience ends, including error and page-exit paths. Pausing the player does not release model capacity or end billable time after generation has started. Read the session response for its duration limit.
How much does LongLive-2.0 cost on Windflow?
LongLive-2.0 costs $0.0021 per billable session-second ($7.56/hr of billable time). Billing starts at the session's first generation_started event and stops when the session is released or ends. Queueing, worker startup, time before generation starts and the documented reconnect grace are not billed. After generation starts, paused or unwatched time remains billable; release the owner session to stop the meter. There is no subscription.
How do I get access to LongLive-2.0?
Windflow is in private beta. Request access from the sign-up page, or ask for a live demo of LongLive-2.0. Approved accounts start with $5 and four concurrent sessions.
Is LongLive-2.0 always running?
No. Model capacity is brought up on demand rather than kept standing. Live readiness for each model is published at api.windflow.online/v1/status, and a live demo can be arranged on request.

Run LongLive-2.0 inside your product.